Hello everyone, just a quick update. First off I'd like to thank everybody who showed up to the Playcrafting game expo and tried my game. I truly appreciate all of your feedback and comments for my game as well as finding so many bugs. So for this week's update I want to put making my opening cutscene on hold and address these bugs as well as do some housecleaning, organizing and cleaning up code. Please look forward to more updates. :)
Sunday, October 29, 2017
Saturday, October 21, 2017
Sunday, October 15, 2017
Game Development Update 10/15/17
Hello, and welcome to a development update for my game, thanks for dropping by!
So I guess let's start off with some short term goals. On October 28th I will be at the Playcrafting Halloween Spooktackular event in NYC to demo my game and hopefully get more feedback on how to improve it. That being said, for the event I want to have the start tutorial in working shape to help teach people how to play the game and explain the mechanics to some extent. Additionally I would like to have some more of the "game flow" done, mainly the character select screen.
As of this update, I am about 60% done with the opening events. Hopefully I can't get the events and sprites don't before the event. On that note, below is the first villain of my game, Count Beaumont. He's supposed to be a "joker" like villain who is chaotic evil.
The first in-game villain |
As for longer term goals, I think 2 come to mind right now.
1. Shop Processing
2. In Game Time, maybe day/night cycles
These two are kind of related, since ideally I want shop inventories to change as time in game passes.
Monday, October 9, 2017
Sunday, October 1, 2017
Gameplay Video 1
Hello everyone! As promised here is a video showing some gameplay of my game! Enjoy.
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Hello everyone, just a quick update. First off I'd like to thank everybody who showed up to the Playcrafting game expo and tried my game...
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