Tuesday, November 13, 2018

11/13/18 Development Update

Hello and welcome back to another development update for my game Hero Soul.

This week's focus was on polishing the forest level of the game. There were many small things that needed to be fixed such as sprite layering and misplaced colliders. Additionally, I began work on the cave level's modified rooms. Here are a few pictures:


Personally I think progress for this level is going well.

Additionally I worked on polishing up combat in the game. It was recently brought to me that the combat is lacking a sort of oompf and I fully agree. It took some fine tuning but I think combat now definitely feels more satisfying. For example when hitting enemies, the screen will shake. I did experiment with slowing down time but it turn out to be barely noticeable. Hit animations have also been enlarged to really show the impact of hitting something.

Moving on to next week, I want to push and finish the cave level's layouts as well as tune the enemies to better fit the new rooms. I also want to continue my work on companions making them smarter and improving pathfinding.

That's it for this week! I'll be back next week for another development update. 

No comments:

Post a Comment

Hero Soul: I want to be a Hero!

Hello! My name is Ryan and I am making this blog to document and show off a game I am working on tentatively called  Hero Soul: I want to be...