Welcome back to another development update for Hero Soul! As you can see the image above is finally done and is sitting nice and pretty on the title screen.
The focus for this week has been programming the Arcana Card to work. I'm glad to say that out of the 40 cards I initially made as placeholders, all of the cards effects have been created and implemented. Going into the creation of the spells, I found that initially I was not utilizing the mouse design space enough so many of the spells have been re imagined to incorporate the use of the mouse to aim some spells. This week has also been a personal victory because I finally was able to address the way damage is processed and displayed, via the battle floating text, for when multiple instances of damage hit an enemy. Before the text would just be a convoluted mess to read, no the text clearly and cleanly shows multiple hits.
Moving forward, I'd now like to work on making Arcana more synergistic with each other, perhaps introducing new effects when certain spells are used in a certain order.
Whew! That's all for this week. I've added a download link for the development build, so you can test the game. Though please pardon the unfinished stuff still there. WIP ^^"
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