Hello and welcome to another development update. The bulk of this week's work has gone into the creation of the boss for the Mier Mines dungeon. I started working on this boss last week, and since then it has gone through a lot of testing and changes, and in truth most of the work went into tweaking the fight so that it feels good and conceptually works with the boss.
So after many iterations I chose to move away from the initial concept of the boss being some sort of slime that takes the player's shape. I chose to move away from this since we already have a slime like enemy with the Slime King. This made me settle on the current iteration of the shade which takes shape based on the player, changing based on the character you choose. As it is now I am happy with most of the mechanics, though I am still tweaking to make the fight feel better conceptually.
Moving forward I'd like to finish and finalize the fight, as well as begin work on the companion system as well as bringing more controller support to the game.
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